Zero Escape Wiki

Nine Hours, Nine Persons, Nine Doors[]

Zero Escape: Nine Hours, Nine Persons, Nine Doors has 25 music tracks composed by Shinji Hosoe.

The following is a list of the remastered songs from the Zero Escape: The Nonary Games collection:

# Title Audio Description
01 9 Hours, 9 Persons, 9 Doors The track accompanies the intro cinematic and is synchronized to the visuals. The beginning borrows from the track Morphogenetic Sorrow.
02 Unary Game An intense, industrial track that plays during moments of urgency, as well as in the 3rd class cabin.
03 Extreme Extrication A tense and uneasy theme that plays often during dialogue throughout the game.
04 Binary Game A relatively upbeat and light tune in contrast to much of the rest of the soundtrack. Plays in the 1st class cabin and 2nd class cabin.
05 Riddle and Puzzle A background track that plays during less intense moments of dialogue.
06 Ternary Game A very active and energetic track that plays in the Kitchen and Casino.
07 Foreboding This track acts to create subtle tension without a lot of intensity, as the name would suggest. Plays mostly during dialogue.
08 Quaternary Game A fast-paced track that plays in the Laboratory. At 1:36 a soft melody floats over the percussive track.
09 Recollection A slow-paced, tranquil theme that can be interpreted as both hopeful and melancholy depending on the context. Plays during key moments in character relationships, particularly between Junpei and Akane (most notably during the Submarine Ending) as well as Clover and Snake (during the True Ending)
10 Quinary Game A somewhat dark background track. Plays in the Chart Room, Confinement, the Steam Engine Room, and, interestingly, the elevator cutscene.
11 Trepidation A harsh, discordant track that is strongly associated with death.
12 Senary Game A track with a steady, unwavering pulse with a very dark tone. Plays in the Captain's Quarters, Torture Room, and the Cargo Room.
13 Quietus A jarring, dissonant track that evolves into a heavy metal composition that sets the tone for the bad endings. The siren sound effect throughout the track matches the theme of death, just as the name implies.
14 Imaginary A hopeful-sounding song that still contains a tinge of darkness with its sharp percussion and the tritone in the melody at 0:48. The part at 1:04 is reminiscent of 0:30 in Morphogenetic Sorrow.
15 Septenary Game An upbeat track that plays in the Shower Room and Operating Room.
16 Tranquility A calm and wistful track that plays during the interaction between Junpei and Akane in the Knife Ending. In the Zero Escape: The Nonary Games collection, it only plays when the player is in Novel Mode.
17 Tinderbox A tense piece that plays during moments of strong tension, stress, and danger.
18 Eternitybox A dark, creepy piece that plays during mystery and reveal moments.
19 Who is Zero? A mysterious and eerie piece that plays when attempting to solve mysteries related to the Nonary Game.
20 Octal Game A calm and relaxed tune that contrasts much of the rest of the soundtrack. Plays in the Library.
21 Nonary Game A relatively intense track, fitting for the final escape room theme. Plays in the Study.
22 Chill and Rigor An ominous and dark track that works to create a sense of foreboding.
23 Digital Root A relaxed track that plays during problem-solving segments both within the escape rooms and during dialogue.
24 Morphogenetic Sorrow A calm yet intensely emotional track that plays during the two most pivotal story moments: the showdown in the incinerator in the Safe Ending and during the final puzzle in the True Ending.
25 9 Years A heartwarming, bittersweet track that plays along to the post-credits cinematics.

Virtue's Last Reward[]

Zero Escape: Virtue's Last Reward has 33 music tracks composed by Shinji Hosoe.

The following is a list of the remastered songs from the Zero Escape: The Nonary Games collection:

# Title Audio Description
1 Virtue's Last Reward ~Orchestra~ The first half of the track is based on Morphogenetic Sorrow from Zero Escape: Nine Hours, Nine Persons, Nine Doors. At 1:39 the song transitions into a much more uptempo track that is synchronized to the visuals of the introductory cinematic, much like 9 Hours, 9 Persons, 9 Doors (also from 999). Also plays during the credits of the final character ending.
2 Ambidexterity Plays in the Elevator.
3 Lounge Plays in the Lounge.
4 Dispensary Plays in the Infirmary.
5 Cabin Plays in the Crew Quarters.
6 Gaulem Plays in the GAULEM Bay.
7 Recreation Plays in the Rec Room.
8 Pantry Plays in the Pantry.
9 Decompression Plays in the PEC.
10 Biology Plays in the Laboratory.
11 Treatment Plays in the Treatment Center.
12 Biotope Plays in the B. Garden.
13 Data Plays in the Archives.
14 Annihilation Plays in the Control Room.
15 Monitor Plays in the Security room.
16 Director Plays in the Director's Office.
17 Q Plays in Q.
18 Sinisterness A mysterious track that plays during a lot of confusing or tense moments.
19 Placidity A calm track played often when moving around or during moments of low tension.
20 Eeriness A tense track that often plays after some event has occurred, such as an AB Game round.
21 Strain A fast-paced, incredibly tense track that plays during moments of extreme urgency and time pressure.
22 Consternation A discordant track that can also play after an AB Game round with negative results. Sometimes used when characters have died.
23 Desperation A mysterious track when confusing events occur. Often plays after an AB Game after betraying someone.
24 Anxiousness ---------
25 Portentousness ---------
26 GLTM-KM506 Plays when meeting G-OLM (and used in a few scenes afterward)
27 Confession A somber track that plays during particularly tragic moments.
28 Clarification An uplifting track that usually plays in scenes when information is being learned, particularly often with Phi.
29 Sublimity ---------
30 Divulgation ---------
31 Demise Plays typically at the end of a route, usually if someone has used the Number 9 Door and escaped, leaving others behind.
32 Blue Bird Lamentation A very somber and emotional track that starts as a music box melody before transitioning into an tragic orchestral melody. Plays during a few pivotal and emotional scenes such as Tenmyouji END or Luna END
33 Virtue's Last Reward ~Piano~ A similar track to Virtue's Last Reward ~Orchestra~, but lacking the orchestral melody the previous had and instead having a piano solo of the same melody. Plays during every ending except for Phi END.