Door 2.

Door 2 opens by Junpei, Seven and Lotus.

Door 2 is one of three choices in the third set of numbered doors the Nonary Game participants find themselves faced with, the other two being Door 1 and Door 6. Unlike the previous sets of numbered doors, these doors are not on the same deck as one another, let alone in the same room.

Door 2 is on the Bottom Deck of the ship after going through the Mercury Elevators. It is found by Junpei and June. It leads to the confinement room and then to the torture room. Choosing Door 2 will always lead to the Sub Ending.

If the player chose Door 3 earlier, they are forced into Door 2 (except in the iOS version where Door 3 leads to the Syringe Ending). Going through this door will always lead to the Submarine Ending, regardless of which door you previously took.


Previously through Door 3 (excluding iOS version)

With only the Mercury Keycard in hand, the group of seven know where they need to go next. They activate the elevator and take it down together to the Bottom Deck, where they find Door 2.

Knowing now that all the doors will eventually lead them all back together until they find Door 9, the group decide to send only three people in.

Seven, Lotus, and Junpei are chosen to enter. The rest of the group stays behind.

Previously through Door 7 or 8

The voting slips.

The group, having found the next three doors on three separate decks, decide to do a sort of voting. Each person writes down the numbered door they wish to enter on a piece of paper, and after everyone had, the results are read out one by one. This is to ensure no one can just suddenly change their decision to enter the doors for whatever reason.

The result of the voting is as follows:

Door 1: Ace, Clover
Door 2: Seven, Lotus
Door 6: Santa, June

Junpei, however, has a trick up his sleeve. He had prepared three pieces of paper, one for each of the three doors. Door 6 was placed on the ground by default, but he had Door 2's in one of his hands. After reading where everyone else wants to go, he decides to take Door 2.

Digital Roots

Choosing Door 2 partners Junpei with Seven and Lotus.

5+7+8 = 20 = 2+0 = 2

This leaves Ace (1), Santa (3), Clover (4), and June (6), whose digital roots are incompatible together for another door. However, Clover suggests that Ace, Santa, and June go through Door 1.

1+3+6 = 10 = 1+0 = 1

Clover volunteers to stay behind, as she wants to be left alone anyway.

Behind Door 2

The DEAD of Door 2 is found just beside the door, on the other side. Beyond Door 2 was the escape room itself, which consisted of a small hallway that branched left and right, lined with old, rusty doors. A quick look around reveals that they found the confinement rooms.

v · e · d Zero Escape: Nine Hours, Nine Persons, Nine Doors (series spoilers within)
Main focus: Second Nonary Game
Main characters (players) Junpei (playable) · Ace · Snake · Santa · Clover · Akane Kurashiki · Seven · Lotus · Ninth man
Other characters Zero (game host) · Alice · Funyarinpa · "Cap" · "Guy X" · Science Boy
Mentioned characters All-ice · Dashiell Gordain · Ennea and Nona Kashiwabara · Ichiro · Kurashiki parents
Doors & Escape Rooms 3rd class cabin · Door 1 (Chart room and Captain's Quarters) · Door 2 (Confinement room and Torture room) · Door 3 (Shower room · Door 4 (2nd class cabin and Kitchen) · Door 5 (1st class cabin and Casino) · Door 6 (Steam engine room and Cargo room) · Door 7 (Operating room) · Door 8 (Laboratory) · Small Door 9 (Library, Study, Incinerator) · Large Door 9 (Incinerator) · Door q (exit)
Other locations Building Q (main location) · Junpei's apartment · Central Staircase · Chapel · Earth · Elevator · Gigantic · Large hospital room · Nevada · Storage
Game mechanics Bracelet · Calculator · Digital root · Numbered Doors · Planet Keys · RED and DEAD
Terms Bootstrap paradox · Cradle Pharmaceutical · Crash Keys · Esper · First Nonary Game · FLOW Chart · Free the Soul · Ganzfeld Experiment · Luminol · Map · Morphogenetic field · Nonary Game · Soporil
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
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