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"Pretty old-school toilet. Guess that makes sense, though. This ship seems pretty old, too."
— Seven, while examining an old toilet in one of the rooms

The Confinement Room, also known as the Confinement Rooms, is an escape room located on the Bottom Deck of the ship, even lower then the boiler room. It's behind Door 2, and as the name suggests, it's used to hold prisoners and thus, was the worst kept area of the entire ship. After the confinement room is the torture room.



The layout of one of the cells.

The confinement room isn't so much a room as a short hallway with several rooms. Upon entering Door 2, the hallway branches to two, with three doors to the left, one to the right and a door at the very end of the right that's unable to be opened.

The three rooms to the left are simple rooms, holding only an old dirty bed that's even worse then the 3rd class cabin, a sink, a small mirror, and a divider that gave little privacy to the toilet at the back of the room. The left-most and middle rooms are mirror images of one another. The third door leads to a similar room, where the only notable exception was the lack of light, save a single shaft down the middle.

On the other side of the hallway is a locked door, with the word "EMERGENCE" spelled out with little tiles on the door.


Junpei, Seven, and Lotus enter Door 2 while Ace, Santa, and June enter Door 1, leaving Clover behind. If Junpei goes through Door 3 (in all versions of the game except the iOS version), he, Seven, and Lotus volunteer to go through this door.

Upon finding the DEAD, the group decide to split up to search the individual rooms of the short hallway, Seven to the left-most room and Lotus to the middle room, while Junpei jumps between the three rooms.


Newspaper clip

16 kids disappeared in 2018 to participate in an experiment.

Junpei picks up the tile from the sink and turns around to see Seven kneeling on the floor, his face pale. Seven says that he got a little dizzy and starts to remember something. Seven says that he has been in the room before, back when there was an experiment being ran on the ship. He says that the experiment was trying to control people and it involved children, 3 of their names being Aoi, Light, and Nona. Seven starts mumbling about Cradle Pharmaceutical and working a case and tells Junpei that he got bits and pieces of his memory back.

Seven was a cop, looking for the kidnapped kids back in 2018. Seven had got a tip from one of Cradle Pharmaceutical's workers that a ship would be leaving port that night, taking the children to a large passenger ship out at sea. Seven had headed to the wharf and got on board the ship. While sneaking around, he sees men in black suits carrying the children away in bags. Suddenly, someone comes up behind him and tells him to drop his gun. Seven complies with the request and gets injected in the neck with a needle, knocking him out cold.

9 years ago 5

Seven crawls into the vent.

He wakes up to find himself in a cell. While looking for a way out, he hears the voices of children and realized that the kidnapped children were on board with him. He quickly finds the source of the voice, which happens to be a vent covered up by his bed. He crawls inside of the vent but cannot remember what happens next. He had presumably saved some of the kids and one of them had died, he says it was a girl. After saying that, Junpei wonders what the experiment has to do with the Nonary Game and Zero but is unable to see any connection between the two events.


Found Items

Screwdriver shaft


Screwdriver shaft.

A screwdriver shaft, without a handle. The part were the handle should fit is threaded, where the handle was meant to be screwed on. It can be found in the left-most room of the left hallway, disguised as a toilet-roll holder, and can come off easily, due to being so loosely fit.

Combines with Handle to form: Screwdriver



Screwdriver handle.

The second component of the screwdriver, the handle is little more then a thin metal cylinder that has a taped hole in the middle, where it can be screwed on to the screwdriver shaft. It can be found in the left-most room of the left hallway, disguised as an old-fashioned toilet flusher string handle. It came loose with a simple tug.

Combines with Screwdriver shaft to form: Screwdriver



A towel with a weird design on it.

A simple brown colored towel can be found in the middle-room, folded neatly on the bed. The towel was where the pillow for the bed should be, but the pillow is absent. There is a picture on one side of the towel, of what appears to be free-flowing water flowing into a puddle or spring under it.

Desk drawer


Desk drawer from the left-most room.

A simple desk drawer from an equally simple desk. This drawer can be found in the left-most room in the left hallway. It cannot be taken at first, due to being screwed shut, but by using the Screwdriver, Junpei unscrewed it, and pulled the drawer free. The drawer has a few bumps on the back.

Center Room drawer


Drawer from the middle room.

A drawer from the middle room of the left hallway. This drawer can be found closed in the desk, and came out easily enough, with a few tugs. The handle of the drawer is in a strange 'x' shape. The underside of the drawer is reflective, like a mirror.

Combines with Screwdriver to get: Knob

Tile (1)


A small tile. (x4)

A small square tile. It has strange red and blue lines running haphazardly engraved on it. The blue lines doesn't seems to mean anything. The red lines however, make a simple '14' on it. There is four tiles in total, and all look exactly the same. The first one can be found by sliding in the desk drawer from the left-most room into the desk in the middle room, where after doing so and opening the drawer again, the tile has fallen from its hiding place into the drawer.

Tile (2)

The second of the tile can be found once Junpei have unscrewed the knob from the middle-room drawer's handle, and returned it to the tap in the middle room. Turning the tap on until it fills up the sink, then return to the left-most room will dislodge the tile previously stuck in the drain.

Tile (3) and (4)

The last two tile can be found together after you have followed the clues of the right-most room, revealed by using the reflective surface of the middle-room's drawer and reflect the shaft of light to the two mirrors on the wall. After flushing the left-most room's toilet four times, and the middle-room's toilet seven times to unlock the mechanism, the two tiles can be found in the drawer of the right-most room.

Combined Items



A completed screwdriver.

Created from: Screwdriver shaft + Handle

Screwing the handle to the screwdriver shaft will make a simple, but complete screwdriver. It is entirely gray in color, and without any sort of notable features. The handle doesn't provide much friction either, as it is just a simple metal cylinder.



Tap knob.

Created from: Screwdriver + Center room drawer

Using the screwdriver to undo the screw pinning the knob to the center-room drawer will release the knob. The knob is in a 'x' shape with a hole in the center, and bronze in color. Sliding it back on the tap at the sink in the middle-room makes the tap turnable, and Junpei did so until the sink fills with water.


Letter swap


Door solution.

After gathering all four tiles from the rooms, the minigame can be played to open the exit. The door on the right hallway has the word 'EMERGENCE' spelled out in tiles of the same size. Junpei has to move these tiles around in order to unlock the door. To do so, Junpei must replace all the E's on the door with the tiles he has.


  • In hexadecimal, 14 is "E", hence the clue in the dark room's toilet lid "14=E".
  • The towel is the only item in the room that does not fit into somewhere else. It is only used as a hint for the faucet puzzle.

Humorous Quotes

  • Examine the ceiling in the hallway, left side:
    1. It's a ceiling. I've seen a lot of ceilings in my time. I'd say this one rates about a 3, 3.5.

  • Examining the bed blanket in the middle room:
    1. Junpei dialog Junpei: That bed looks cold. Pretty sure you'd freeze to death in the winter.
      Lotus dialog Lotus: No kidding. If I tried to sleep here, my skin would dry out in no time.
      Junpei dialog Junpei: Well, it's not like you're that young any more. That shouldn't really matt--
      Lotus dialog Lotus: My my, Junpei. Aren't you lucky... It seems you'll die before you have a chance to grow old and hideous.
      Junpei dialog Junpei: I'm sorry, I'm sorry. You're right. Dry skin is a woman's worst enemy.
    2. This bed looks cold. It's got a single, threadbare blanket, and that's it.

  • Examine the desk from the drawer view, in the right side room:
    1. There is nothing special about this desk, although I'm sure its parents thought differently.

  • Search the screwdriver in the middle room:
    1. Lotus dialog Lotus: Ah, so it's a Phillips screwdriver. We can tighten or loosen any screw we find, so long as they're Phillips-head screws.
      Junpei dialog Junpei: Ah... Shoot... I was hoping we might be able to tighten Seven's screws a bit...
      Lotus dialog Lotus: I think I'll tell him you said that. This'll be fun...
    2. It's a Phillips-head screwdriver with a long rod. Should deal with any Phillips screws we run into.

  • Search the drawer without handle in the left room:
    1. Seven dialog Seven: A drawer with a mirror on the back of it, huh. Don't think it'll do us any good here.
      Junpei dialog Junpei: Well, you use a mirror to reflect things... Can you think of any other uses for it?
      Seven dialog Seven: Well, if you asked Lotus... She'd probably tell you it'd be real shiny and pretty if we broke it.
    2. There's a mirror on the backside of this drawer. I could reflect something with it, and...that's all.

  • Search the drawer without handle in the middle room:
    1. Lotus dialog Lotus: If you take the handle off, it's just a big mirror.
      Lotus dialog Lotus: Usually you'd use a mirror to reflect something, but I can't see how that would help us here.
      Junpei dialog Junpei: What else can I do with it?
      Lotus dialog Lotus: Well, it'd be really pretty if we shatter it!
    2. There's a mirror on the back of this drawer. All I can do with it is reflect stuff.

  • Search the toilet in the middle room in the closeup to the moon:
    1. Lotus dialog Lotus: I refuse to touch this! I refuse!
      Junpei dialog Junpei: What the hell's wrong with you...
      Lotus dialog Lotus: I don't want to touch it! Ever!
    2. It's a very, very old toilet. Apparently, Lotus refuses to touch it, ever.
v · e · d Zero Escape: Nine Hours, Nine Persons, Nine Doors (series spoilers within)
Main focus: Second Nonary Game
Main characters (players) Junpei (playable) · Ace · Snake · Santa · Clover · Akane Kurashiki · Seven · Lotus · Ninth man
Other characters Zero (game host) · Alice · Funyarinpa · "Cap" · "Guy X" · Science Boy
Mentioned characters All-ice · Dashiell Gordain · Ennea and Nona Kashiwabara · Ichiro · Kurashiki parents
Doors & Escape Rooms 3rd class cabin · Door 1 (Chart room and Captain's Quarters) · Door 2 (Confinement room and Torture room) · Door 3 (Shower room · Door 4 (2nd class cabin and Kitchen) · Door 5 (1st class cabin and Casino) · Door 6 (Steam engine room and Cargo room) · Door 7 (Operating room) · Door 8 (Laboratory) · Small Door 9 (Library, Study, Incinerator) · Large Door 9 (Incinerator) · Door q (exit)
Other locations Building Q (main location) · Junpei's apartment · Central Staircase · Chapel · Earth · Elevator · Gigantic · Large hospital room · Nevada · Storage
Game mechanics Bracelet · Calculator · Digital root · Numbered Doors · Planet Keys · RED and DEAD
Terms Bootstrap paradox · Cradle Pharmaceutical · Crash Keys · Esper · First Nonary Game · FLOW Chart · Free the Soul · Ganzfeld Experiment · Luminol · Map · Morphogenetic field · Nonary Game · Soporil
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
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