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"There are wooden crates everywhere... I wonder how old they are?"
— June, pausing to take in her surroundings

The Cargo Room is the escape room found immediately after the steam engine room, on the Bottom Deck. Junpei visits this room with Ace, Santa, and June, during the second leg of their journey through Door 6.



Artwork of the Cargo room.

The Cargo room is a vast room, with metal plates forming the walls, similar to the steam engine room. There are multiple crates lying around, some of them containing cards with the players' headshots on them. There are also sacks strewn in some areas and a cardboard box. In the middle of the room is an electric fence, allowing nothing to get through. Behind the fence is a bunch of crates and the Pushmaster 5000. The crate at the rightmost part of the room has a coffin on it. There is also a metal staircase leading up to the Pushmaster 5000 controls. Halfway up the stairs is a locked white door. Finally, there is a big, locked blue box on the floor near the entrance of the room, which has compartments that are labeled 1 through 9.


Junpei, June, Santa, and Ace had just left the gigantic steam engine room and enter a door that leads them to the cargo room. They find crates, bags, and an electric fence in the room.

9 Photos

Triggered by having all 9 headshot cards and examining the locked blue box. This only occurs in the Safe Ending route if Junpei entered Door 5 and 8 earlier. If Junpei entered Door 4 earlier, or Door 5 then 7 earlier, this automatically leads to the Knife Ending. In the Knife Ending route, June does not collapse and Junpei does not hear about Ace's past from Santa, but Ace still struggles with the puzzle and asks Junpei if he knows how to solve the card puzzle.

Character cards

The headshots of all the players.

Junpei is about to insert the cards with headshots in the numbered locks, when suddenly, June collapses on the floor near the electric fence. He rushes over to see if she is all right and leaves Ace to deal with the cards. June claims that she tripped and Junpei doesn't believe it, checking her temperature. Her fever appears to have struck again and Junpei suggests that they take her to a hospital after they escape.


Ace struggles with the facial puzzle.

Santa mentions that Ace could help them obtain medicine and find a hospital, as he is the CEO of Cradle Pharmaceutical. He continues on, saying that their main product is Soporil, a practical and humane anesthetic. It was created from a root and sales of it skyrocketed the value of the pharmaceutical's stocks. Junpei asks how he knows all of this new information, and Santa claims that Ace had told him while exploring the 2nd class cabin.

Junpei turns around and notices Ace struggling with the cards. He goes over to him and asks what the problem was. Ace claims that he is fatigued and is having trouble seeing the pictures on the cards. Ace walks away, telling Junpei about his tiredness and that he is starting to have trouble seeing. Junpei looks at the pictures and sees that the faces on them are clear, and he thinks back to when he was having a conversation with Lotus in the laboratory and remembers hearing hearing her mention the term "prosopagnosia", the inability to recognize faces. He concludes that Ace has prosopagnosia and feels bad for him. Junpei decides to keep his condition to himself and inserts the cards to open up the boxes.


Triggered by successfully using the Pushmaster 5000 to get to the coffin.


The revolver in the coffin.


The revolver in the coffin.

After expertly maneuvering the Pushmaster 5000, Junpei has the crates lined up in a way that everyone could reach the coffin. Santa approaches the coffin and jokes about there being a mummy inside. Junpei pushes him aside and opens the coffin himself.

Inside is a rusty key and a golden revolver. The group examine the revolver closely and find that it is loaded with six bullets. They decide to leave it inside of the coffin, as obtaining it would leave one player gaining an unfair advantage over the others and would cause problems between them. Junpei pockets the rusty key and the group follows him to the exit near the metal staircase.


Card with a Headshot Mini ace


Ace, bracelet number one.

A card with a headshot of Ace. It is located in a brown box near the metal staircase.

Card with a Headshot Mini snake


Snake, bracelet number two.

A card with a headshot of Snake. It is located in one of the two brown bags (sacks) in the same area as the box containing Ace's card.

Card with a Headshot Mini santa


Santa, bracelet number three.

A card with a headshot of Santa. It is located inside of a bag (sack) sitting on a pile of crates. The bag is located on the right side, if you are facing the electric fence.

Card with a Headshot Mini clover


Clover, bracelet number four.

A card with a headshot of Clover. It is located in one of the two brown bags (sacks) in the same area as the box containing Ace's card.

Card with a Headshot Mini junpei


Junpei, bracelet number five.

A card with a headshot of Junpei. It is located in a open crate, behind the blue locked box. It is sitting next to June's headshot.

Card with a Headshot Mini june


June, bracelet number six.

A card with a headshot of June. It is located in a open crate, behind the blue locked box. It is sitting next to Junpei's headshot.

Card with a Headshot Mini seven


Seven, bracelet number seven.

A card with a headshot of Seven. It is located in a bag (sack) sitting in front of the blue locked box.

Card with a Headshot Mini lotus


Lotus, bracelet number eight.

A card with a headshot of Lotus. It is found by Ace after examining the blue locked box, presumably sitting on the ground next to it.

Card with a Headshot Mini 9


9th Man, bracelet number nine.

A card with a headshot of the 9th Man. It is located in a bag (sack) on a pile of small crates on the left side near the electric fence.

9 Pins Mini pins

9 Pins

The 9 pins.

Located inside of the blue locked box. The box is opened by inserting the characters' headshots in their correct bracelet number, which Junpei will do himself. They are later used in the machine minigames to power up the Pushmaster 5000.

Rusty Key Mini rusty key

Rusty Key

Doesn't look rusty...

A key found in the coffin next the golden revolver. It is used to open the exit of this room.



We could turn the tables with this...

A golden revolver that is found in the coffin next to the rusty key. As the group considers it too dangerous to be carrying around, they decide not to take it.

Story item


Control Panel

Control Panel

The Pushmaster 5000 control panel.

Requires the 9 pins.

To activate the machine, you must have the 9 pins in your inventory. To solve the first part of the puzzle, just use 3 numbers (can't use the same number twice) and light up the digital root lights. One solution:

First time:

1 3 4
2 5 9

Second time:

1 2 3
6 8 9

Third time:

3 4 6
1 2 9

Fourth time:

1 3 7
4 6 9

F Panel

The F panel puzzle.

After successfully doing so, a shutter on the right side of the panel will open, revealing a 9 tile board labeled with an "F". Every row needs to equal 15, as the F is hexadecimal for 15.

6 1 8
7 5 3
2 9 4

Pushmaster 5000

Pushmaster 5000

The start of the puzzle.

This machine is activated by using the pins to solve both puzzles on it. The Pushmaster is powered by a battery, and at the beginning, you are limited to 50 moves. You get to make one more move for each time you exit the puzzle. However, it can only go up to a maximum of 60 moves. Santa will also give you tips on how to solve it everytime you exit out of the puzzle. The key is to get the second box from the top in the yellow area first, then the first box from the top, then the fourth box, and finally, the third box. Another strategy for solving the puzzle is to make a cross pattern right at the beginning using the four boxes to make it easier to push the crates into the yellow area.




Concept art of the box puzzle.

  • This is the only instance where June denies her love for Junpei.
  • On the Safe Ending route, Santa was lying about Ace telling him that he was the CEO of Cradle Pharmaceutical. Ace would never reveal background information about himself so easily if he killed the 9th Man and Snake just to keep his past a secret. Santa helped plan the game, so he would already know background information about the other players, especially people who were involved with the First Nonary Game.
  • It is later revealed that Ace had somehow snuck the revolver into his coat and brought it with him, knowing that he will need it to escape.
  • In other endings, Santa secretly takes the revolver.

Humorous Quotes

  • Examine crates when viewing the closeup of the white bag in front of the fence:
    1. Ace dialog Ace: These crates are a little smaller than the others.
      Junpei dialog Junpei: They look like they're the children of the other crates.
      Ace dialog Ace: Junpei, that sounds like some sort of fairy tale.
      Junpei dialog Junpei: Really?
      Junpei dialog Junpei: I dunno man... You ever think about how crates would reproduce?
      Junpei dialog Junpei: Doesn't sound like a fairy tale to me...
    2. The crate triplets.

  • Search Santa's card:
    1. Santa dialog Santa: Man, the guy on this card is one good-looking son-of-a-bitch! Way more class than that other chump...
      Junpei dialog Junpei: Hey! What's that supposed to mean?!
      Santa dialog Santa: Huh? What's your problem? Didn't say I meant you, did I?
      Junpei dialog Junpei: Shit...
    2. A card with Santa's face on it.

  • Search Clover's card:
    1. Junpei dialog Junpei: This is Clover's card.
      Junpei dialog Junpei: You know, looking at this photo... She's kinda cute, isn't she?
      June dialog June: ...
      Junpei dialog Junpei: Huh? What's up?
      June dialog June: Oh, nothing. Nothing at all.
      Why does her smile make me feel cold?
    2. A card with Clover's picture on it.

  • Search Junpei's card:
    1. Junpei dialog Junpei: Not cool, man... You took this picture without my permission.
      June dialog June: It looks pretty cool, though. You look really handsome in this picture...
      Santa dialog Santa: Hey, knock it off, lovebirds.
      June dialog June: Wh-Wh-What?!
      June dialog June: We're not a couple! Not at all! Not in any way!
      Junpei dialog Junpei: ...
    2. There's a pretty cool-looking dude on this card. I can't take my eyes off it.
    3. There's a pretty cool-looking dude on this card. I feel...enraptured...
    4. There's a pretty cool-looking dude on this card. I just wanna rub my face on it.
    5. There's a pretty cool-looking dude on this card. I wanna eat it.
    6. There's a pretty cool-looking dude on this card. It belongs in a shrine.
    7. There's a pretty cool-looking dude on this card. It belongs in a museum!
    8. There's a pretty cool-looking dude on this card. I bet I could get quite a bit for this online...
    9. There's a pretty cool-looking dude on this card. I feel kind of unfulfilled...
    10. Junpei dialog Junpei: Umm... My picture...

  • Search June's card:
    1. Junpei dialog Junpei: This must be...
      June dialog June: Oh no! Don't look at it!
      June dialog June: I'm not cute at all and I'm not photogenic, and I don't look sexy either...
      June dialog June: Next to Clover, my skin looks gross...
      June dialog June: And I'm not sexy like Lotus...
      Junpei dialog Junpei: ...
      June dialog June: I know guys go for women who look like Lotus...
      June dialog June: But! But, but!
      June dialog June: I'm trying too! I'm doing the best I can!
      June dialog June: So please, don't call me a board, or a trash can, or a cutting board--
      Junpei dialog Junpei: W-Wait a minute... I haven't said anything like that... Have I?
      June dialog June: ...
    2. This card has a picture of June on it.

  • Search Seven's card:
    1. Santa dialog Santa: This is Seven's card...
      Santa dialog Santa: If this is supposed to be a trading card, it's not a very good one...
    2. Santa dialog Santa: He looks like some kinda criminal.
      Junpei dialog Junpei: It looks like one of those photos you see on the bulletin board at a police station.
    3. This card has a picture of Seven on it.

  • Search Lotus's card:
    1. Junpei dialog Junpei: There's a picture of Lotus on this card.
      Santa dialog Santa: Man, her hair is ridiculous. It's like...clay, or something...
      Junpei dialog Junpei: Says the pot to the kettle...
    2. This card has Lotus's picture on it.

  • When opening the coffin:
    1. They walked slowly past the row of crates, until they came to the coffin.
      They stopped and nodded to one another, and Junpei put his hand on the lid of the coffin...

      Santa dialog Santa: M-M-M-Mummy!
      Junpei dialog Junpei: ...
      June dialog June: ...
      Ace dialog Ace: ...
      Santa dialog Santa: Just kidding.
v · e · d Zero Escape: Nine Hours, Nine Persons, Nine Doors (series spoilers within)
Main focus: Second Nonary Game
Main characters (players) Junpei (playable) · Ace · Snake · Santa · Clover · Akane Kurashiki · Seven · Lotus · Ninth man
Other characters Zero (game host) · Alice · Funyarinpa · "Cap" · "Guy X" · Science Boy
Mentioned characters All-ice · Dashiell Gordain · Ennea and Nona Kashiwabara · Ichiro · Kurashiki parents
Doors & Escape Rooms 3rd class cabin · Door 1 (Chart room and Captain's Quarters) · Door 2 (Confinement room and Torture room) · Door 3 (Shower room · Door 4 (2nd class cabin and Kitchen) · Door 5 (1st class cabin and Casino) · Door 6 (Steam engine room and Cargo room) · Door 7 (Operating room) · Door 8 (Laboratory) · Small Door 9 (Library, Study, Incinerator) · Large Door 9 (Incinerator) · Door q (exit)
Other locations Building Q (main location) · Junpei's apartment · Central Staircase · Chapel · Earth · Elevator · Gigantic · Large hospital room · Nevada · Storage
Game mechanics Bracelet · Calculator · Digital root · Numbered Doors · Planet Keys · RED and DEAD
Terms Bootstrap paradox · Cradle Pharmaceutical · Crash Keys · Esper · First Nonary Game · FLOW Chart · Free the Soul · Ganzfeld Experiment · Luminol · Map · Morphogenetic field · Nonary Game · Soporil
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
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