Zero Escape Wiki
Advertisement

The bootstrap paradox, also known as a causal loop, is a paradox that plays an important role throughout the Zero Escape series. Each game contains some elements that are a direct result of the paradox, despite the series never referring to the paradox directly by name.

Examples[]

An example of the paradox is as follows:

Suppose a man discovers a note on a bookshelf instructing him on how to create a time machine. The man creates the machine, and after using it to travel back to the past, places the note back on the bookshelf. If this is the case, then where did the note originally come from?

A famous example in pop culture is outlined in the popular sci-fi time-travel show, Doctor Who:

So there’s this man, he has a time machine. Up and down history he goes, zip zip zip zip zip, getting into scrapes. Another thing he has is a passion for the works of Ludwig van Beethoven. And one day he thinks, “What’s the point of having a time machine if you don’t get to meet your heroes?” So, off he goes to 18th Century Germany. But he can’t find Beethoven anywhere. No one’s heard of him. Not even his family have any idea who the time traveller is talking about. Beethoven literally doesn’t exist... The time traveller panics; he can’t bear the thought of a world without the music of Beethoven. Luckily, he’d brought all of his Beethoven sheet music for Ludwig to sign. So he copies out all the concertos and the symphonies and he gets them published. He becomes Beethoven. And history continues with barely a feather ruffled. My question is this: Who put those notes and phrases together? Who really composed Beethoven’s Fifth?

Nine Hours, Nine Persons, Nine Doors[]

Sudoku 3
Sudoku 1

Akane Kurashiki's survival was a matter of the bootstrap paradox. When Akane was trapped in the incinerator at the end of the First Nonary Game by Gentarou Hongou (Ace), she needed to solve a Sudoku puzzle in order to escape. However, during this time, she foresaw that Junpei, 9 years in the future, during the climax of the true ending to the Second Nonary Game (which is the main plotline for 999), would solve the Sudoku puzzle -- Akane would take Junpei's solution to save herself.

So as a result, Akane survived because Junpei helped her, and then needed to create the Second Nonary Game (in conjunction with her brother Aoi Kurashiki and the rest of Crash Keys) to allow Junpei to find the solution.

Though if this is the case, it leaves the question of how Akane saw the solution in the first place in the air. It can be interpreted that information in the morphogenetic field is timeless.

Virtue's Last Reward[]

The entirety of the Nonary Game: Ambidex Edition is an instance of the paradox. Sigma Klim, in his older age as Zero Sr., would create the game -- but he would only create it after his 22-year-old consciousness observed it in the first place. Therefore, where did the original envisioning of the game come from?

Another example is how Sigma originally learned the password to disarm the #1 bomb. He learned it from a hologram of his future self in the Director's Office, but his future self only knows the password because his younger self was told the password by the holographic message.

(For another paradox introduced in the game, see: Schrödinger's Cat)

Zero Time Dilemma[]

See also: Bootstrap paradox in Zero Time Dilemma

Phi and Delta are further instances of the paradox. During D-END: 2, Sigma and Diana, trapped with no hope for escape in the Underground Shelter, bond and create Phi and Delta, sending them back to the past with the Transporter. However, in this instance, they name Phi after their memories of her. But if this is the case, then Phi would be named after herself. The existence of Phi's brooch and where it came from is also a bootstrap paradox. Delta's birth in this instance also only occurs because Delta set up the Decision Game that caused Sigma and Diana to concieve him in the first place.

v · e · d Zero Escape: Nine Hours, Nine Persons, Nine Doors (series spoilers within)
Main focus: Second Nonary Game
Main characters (players) Junpei (playable) · Ace · Snake · Santa · Clover · Akane Kurashiki · Seven · Lotus · Ninth man
Other characters Zero (game host) · Alice · Funyarinpa · "Cap" · "Guy X" · Science Boy
Mentioned characters All-ice · Dashiell Gordain · Ennea and Nona Kashiwabara · Ichiro · Kurashiki parents
Doors & Escape Rooms 3rd class cabin · Door 1 (Chart room and Captain's Quarters) · Door 2 (Confinement room and Torture room) · Door 3 (Shower room) · Door 4 (2nd class cabin and Kitchen) · Door 5 (1st class cabin and Casino) · Door 6 (Steam engine room and Cargo room) · Door 7 (Operating room) · Door 8 (Laboratory) · Small Door 9 (Library, Study, Incinerator) · Large Door 9 (Incinerator) · Door q (exit)
Other locations Building Q (main location) · Junpei's apartment · Central Staircase · Chapel · Earth · Elevator · Gigantic · Large hospital room · Nevada · Storage
Game mechanics Bracelet · Calculator · Digital root · Numbered Doors · Planet Keys · RED and DEAD
Terms Bootstrap paradox · Cradle Pharmaceutical · Crash Keys · Esper · First Nonary Game · FLOW Chart · Free the Soul · Ganzfeld Experiment · Luminol · Map · Morphogenetic field · Nonary Game · Soporil
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
Advertisement